Unreal Technical Artist *Temporary 6-month Position*
- Full-Time
- Birmingham, MI
- Sgsco
- Posted 3 years ago – Accepting applications
Location: This position will office out of the Birmingham, Michigan Office Remote location is a possibility.
Essential Responsibilities, Accountabilities & Results
- Building various enterprise applications using Unreal Engine
- Create and debug shader and materials graphs throughout production
- Support the development team with level implementation in Unreal
- Provide the art team with guidelines for art content creation for Unreal
- Work with the production team to make levels efficient and meet run-time performance requirements
- Support the project teams with the technical implementation in Unreal
- Support performance profiling and run time efficiency efforts
Educational & Experience Minimum Requirements
This position requires the following knowledge and skills:
- 2+ years of professional Unreal experience, preferably in a team environment
- Experience working with Maya or other DCC software
- Experience with performance profiling in Unreal
- Excellent knowledge of Unreal Blueprint and gameplay system development
- Experience with Unreal in a Shotgun environment
- Worked on shipped titles using the Unreal Engine
- Must have extensive knowledge of Unreal for 3D
- Proficiency working with Maya/Vray asset workflows between Maya and Unreal
- Must have experience with Lighting and Shading in Unreal
- Understanding of the PBR workflow and working with Textures
- Experience with Source Control (Perforce ideally)
- Familiarity with Substance Designer would be a plus
- Expert in Blueprints, materials, level streaming - able to rapidly prototype features using Blueprints/shaders
Competency Requirements
- Proactive, very meticulous and accurate in your coding
- Ability to work collaboratively with a team of developers on the same product
- Creative problem-solving
- Adept at learning new tools and software
- Technologically savvy
- Excellent written and verbal communication skills
- Ability to complete work accurately in a time-sensitive environment
- Detail- and deadline-oriented
- Able to multitask and be flexible
- Works independently under defined objectives, priorities, and deadlines
- Good visual and technical understanding of 3D modeling and texturing.
Physical Requirements
The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. The following physical requirements are commonly performed in this job. There are times, on occasion, when the employee may be asked or expected to perform duties with physical requirements that are different from those listed here. It is the employee’s duty to notify the management of any physical limitations or inability to perform a certain task.
- Regularly required to sit; use hands to finger, handle, or feel and talk or hear.
- Frequently required to stand; walk and reach with hands and arms.
- Occasionally lift and/or move up to 20 pounds.
- Vision, color vision and ability to adjust focus.
Travel Requirements
Travel is required on a minimal basis