Lead Character TD/Rigger Details

Drifter - Seattle, WA

Employment Type : Full-Time

Benefits

Being a Drifter doesn't just mean being an employee; it means being part of a team, and we make sure everyone on our team is well taken care of. This means benefits like health insurance for you and your family with the premium fully covered by us, as well as dental and vision insurance. We've also got unlimited PTO, a great location in Seattle, and of course a well-stocked fridge.


If you've been looking for the chance to work elbow to elbow with some of this industry’s fiercest contributors in a nimble, quality-driven environment, this is it! Please send your resume and any applicable work examples to jobs@driftervr.com with the position in your subject line, and we'll reach out to you if it looks like you'll be a good fit. We look forward to hearing from you!


As Lead Character TD at Drifter, you’ll be working with the Animation Director and discipline leads to stand up an animation style and vision for an exciting, unannounced title. If you've been looking for the chance to work elbow to elbow with some of this industry’s fiercest contributors, in a nimble, quality-driven environment, our door is open. Come on in.

Responsibilities:

  • Create and maintain animation rigs (characters and hard surface) in Maya
  • Create tools and scripts that will help animators and artists to be more productive and efficient in production
  • Work in collaboration with animators and artists, identifying and solving problems, to assist and maintain efficient production pipelines and workflows
  • Provide technical support to the art and design teams
  • Build and manage a small team of character TDs as the project evolves

Requirements:

  • Comprehensive Python and MEL scripting experience on shipped game titles or in a related field
  • 8+ Years of experience in creating industry leading animation rigs, tools and pipelines
  • 5+ Years of building and managing technical teams in the triple A space
  • Extensive knowledge of Maya and creating flexible animation rigs to match the animation style (stylized and/or realistic characters) of the game
  • Excellent knowledge of human and creature anatomy and muscle deformation as well as mechanical and hard surface systems
  • Strong communication skills
  • Experience with motion capture implementation and retargeting a plus
  • UE4 experience a plus
  • Must be authorized to work in the US

Posted on : 3 years ago